firehose> #llmops

Fidelity-Raising Prototype

A planning primitive: when a discussion is stuck at the abstract level, make a cheap, rough, concrete artifact to react to — an outline, a rough tech stub, some throwaway UI or logic code — because reacting to something concrete raises the fidelity of the conversation faster than more abstract back-and-forth. The source's framing: "you raise the fidelity of the discussion by making a cheap, rough, concrete artifact to react to." The prototype is deliberately disposable; its job is to sharpen intent, not to be kept. It is most essential where the key question is "how should it look?" or "how should it behave?" — i.e. almost anything touching front-end code, where words under-specify and a rough mock immediately surfaces disagreement.

In the source's system the prototype is a /prototype skill that offers a choice between a logic prototype and a UI (state) prototype — the two react quite differently — and it is invoked as a resolution mode for a planning ticket (Resolution-Typed Tasks), linking the produced artifact back to the plan as an asset. It sits before the spec: prototype to decide, then write the decided thing down.

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